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Zanotta_Evolution 884_2

Zanotta 884 Evolution – WIP #2

By admin On May 6, 2013 · Leave a Comment

Shell was redone and is 90% finished (still some touch-ups to do) Cushion is just a rough sketch at the moment, still need heavy tweaking and retopology to match the real cushionning.

Next step, finish the cushion mesh and do the foot…

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Zanotta_Evolution 884

Zanotta 884 Evolution – WIP #1

By admin On May 3, 2013 · 2 Comments

It’s been a long time that I wanted to model this chair. I’ve never done a piece of furniture only in quads, I hope this time I’ll be the case. Mesh still need some tweaking and after that I’m wondering how to do the cushion. Maybe I’ll give a look at Marvelous designer…

The chair is [...]

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5890783259_bab6b7553e_z

Populate plugin in action

By admin On July 1, 2011 · 4 Comments

Following my last post on populate plugin, it has proved to be really useful for me for this particular job. Thanks Marc !

If you’ve not tried it yet, you should ! And according to his facebook page, Marc Lorenz (the creator of the plugin) seems to be working on exciting [...]

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Populate plugin now open to beta

By admin On May 10, 2011 · Leave a Comment

Small post to let you know that populate plugin beta by Marc Lorenz has been released.

I made a quick test and it looks really promising !! Share your creations in the flickr pool

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Metal_mesh_fine_close

Expanded metal with normal maps (VRayNormalMap)

By admin On April 22, 2011 · 4 Comments

Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog)

That reminded me an old project of doing this material only with opacity & normal map and after some research, it [...]

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  • About me & this blog

    Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
    This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
    To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)

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Tags

3dsmax animation archviz carpaint cg concert displacement evolution flickr flyer fog freebie furniture gamma haiku luon LWF map masks material model kit modelling news normal map opacity map photo photoshop pixelab plugin populate quick-it reference reflection refraction render tachikoma texture tutorial Uncategorized V-Ray vincent callebaut wip zanotta

RSS pixel/ab/log

  • Zanotta 884 Evolution – WIP #2 May 6, 2013
  • Zanotta 884 Evolution – WIP #1 May 3, 2013
  • Populate plugin in action July 1, 2011
  • Populate plugin now open to beta May 10, 2011
  • Expanded metal with normal maps (VRayNormalMap) April 22, 2011

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  • Masks : Essential tools for your CG workflow 1/2 (12)
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