Tutorial / Creating V-Ray displacement maps from hi poly tiling geometry

UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here.
This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of the original tiling. Read more »
Posted: September 26th, 2007 under 3dsmax, tutorial, vray - 3dsmax.
Comments: 10
