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	<title>Comments on: Tutorial / Random object visibility in 3dsmax with MaterialByElement &amp; Opacity</title>
	<atom:link href="http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/</link>
	<description>pixelab.be blog</description>
	<lastBuildDate>Thu, 03 Nov 2011 10:38:49 +0000</lastBuildDate>
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	<item>
		<title>By: admin</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-3215</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 25 Sep 2009 15:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-3215</guid>
		<description>Thank you Jon, I&#039;ll take a look at this ! 

I&#039;ve notice that my technique slows down the rendering when those &quot;transperent&quot; object are in front of each other, your hint might correct this. 

Since my workflow doesn&#039;t need randomizing big arrays of objects but only light emitters at the moment, the slowdown wasn&#039;t a real problem but any improvement to this method is well apreciated !</description>
		<content:encoded><![CDATA[<p>Thank you Jon, I&#8217;ll take a look at this ! </p>
<p>I&#8217;ve notice that my technique slows down the rendering when those &#8220;transperent&#8221; object are in front of each other, your hint might correct this. </p>
<p>Since my workflow doesn&#8217;t need randomizing big arrays of objects but only light emitters at the moment, the slowdown wasn&#8217;t a real problem but any improvement to this method is well apreciated !</p>
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		<title>By: Jon Seagull</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-2953</link>
		<dc:creator>Jon Seagull</dc:creator>
		<pubDate>Thu, 10 Sep 2009 18:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-2953</guid>
		<description>For VRay, a speedup would be to put an empty VRayMtlWrapper or VRayBlend material in the NULL slot, rather than a VRayMtl with 0 opacity and 1.0 IOR.  Other render engines have similar ways to make a null material (empty mental ray material, e.g.).</description>
		<content:encoded><![CDATA[<p>For VRay, a speedup would be to put an empty VRayMtlWrapper or VRayBlend material in the NULL slot, rather than a VRayMtl with 0 opacity and 1.0 IOR.  Other render engines have similar ways to make a null material (empty mental ray material, e.g.).</p>
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	<item>
		<title>By: Alexwebmaster</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-1680</link>
		<dc:creator>Alexwebmaster</dc:creator>
		<pubDate>Tue, 03 Mar 2009 12:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-1680</guid>
		<description>Hello webmaster 
I would like to share with you a link to your site 
write me here preonrelt@mail.ru</description>
		<content:encoded><![CDATA[<p>Hello webmaster<br />
I would like to share with you a link to your site<br />
write me here <a href="mailto:preonrelt@mail.ru">preonrelt@mail.ru</a></p>
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	<item>
		<title>By: Nixx</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-1631</link>
		<dc:creator>Nixx</dc:creator>
		<pubDate>Thu, 22 Jan 2009 11:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-1631</guid>
		<description>Nice one, very helpfull. I&#039;d also use the tile texture to ad variations to the windows.</description>
		<content:encoded><![CDATA[<p>Nice one, very helpfull. I&#8217;d also use the tile texture to ad variations to the windows.</p>
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	<item>
		<title>By: Dunniz</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-68</link>
		<dc:creator>Dunniz</dc:creator>
		<pubDate>Tue, 29 Apr 2008 09:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-68</guid>
		<description>Thanks for the tutorial, very interesting.  I am new to 3DS, how do i collapse multiple objects into one?

Thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial, very interesting.  I am new to 3DS, how do i collapse multiple objects into one?</p>
<p>Thanks.</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-46</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 17 Mar 2008 23:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-46</guid>
		<description>It&#039;s done.</description>
		<content:encoded><![CDATA[<p>It&#8217;s done.</p>
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		<title>By: egor</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-45</link>
		<dc:creator>egor</dc:creator>
		<pubDate>Mon, 17 Mar 2008 22:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-45</guid>
		<description>could you re-up the zip file, I would like to learn this.</description>
		<content:encoded><![CDATA[<p>could you re-up the zip file, I would like to learn this.</p>
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		<title>By: Vnimation</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-28</link>
		<dc:creator>Vnimation</dc:creator>
		<pubDate>Sun, 10 Feb 2008 03:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-28</guid>
		<description>Great tutorial. Thank you very much!</description>
		<content:encoded><![CDATA[<p>Great tutorial. Thank you very much!</p>
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		<title>By: Pixel</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-25</link>
		<dc:creator>Pixel</dc:creator>
		<pubDate>Sat, 19 Jan 2008 22:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-25</guid>
		<description>I think the solution is quite simple. Once you got the random effect you desire, you can add a edit mesh modifier, select elements by mat ID number corresponding to the void material then simply delete the elements. Finally, it will be like selecting randomly the elements, function that doesn&#039;t exist natively in MAX...</description>
		<content:encoded><![CDATA[<p>I think the solution is quite simple. Once you got the random effect you desire, you can add a edit mesh modifier, select elements by mat ID number corresponding to the void material then simply delete the elements. Finally, it will be like selecting randomly the elements, function that doesn&#8217;t exist natively in MAX&#8230;</p>
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