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	<title>Comments on: Tutorial / Random object visibility in 3dsmax with MaterialByElement &amp; Opacity</title>
	<atom:link href="http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/</link>
	<description>pixelab.be blog</description>
	<lastBuildDate>Tue, 03 Aug 2010 20:28:21 +0000</lastBuildDate>
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		<item>
		<title>By: admin</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-3215</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 25 Sep 2009 15:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-3215</guid>
		<description>Thank you Jon, I&#039;ll take a look at this ! 

I&#039;ve notice that my technique slows down the rendering when those &quot;transperent&quot; object are in front of each other, your hint might correct this. 

Since my workflow doesn&#039;t need randomizing big arrays of objects but only light emitters at the moment, the slowdown wasn&#039;t a real problem but any improvement to this method is well apreciated !</description>
		<content:encoded><![CDATA[<p>Thank you Jon, I&#8217;ll take a look at this ! </p>
<p>I&#8217;ve notice that my technique slows down the rendering when those &#8220;transperent&#8221; object are in front of each other, your hint might correct this. </p>
<p>Since my workflow doesn&#8217;t need randomizing big arrays of objects but only light emitters at the moment, the slowdown wasn&#8217;t a real problem but any improvement to this method is well apreciated !</p>
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	<item>
		<title>By: Jon Seagull</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-2953</link>
		<dc:creator>Jon Seagull</dc:creator>
		<pubDate>Thu, 10 Sep 2009 18:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-2953</guid>
		<description>For VRay, a speedup would be to put an empty VRayMtlWrapper or VRayBlend material in the NULL slot, rather than a VRayMtl with 0 opacity and 1.0 IOR.  Other render engines have similar ways to make a null material (empty mental ray material, e.g.).</description>
		<content:encoded><![CDATA[<p>For VRay, a speedup would be to put an empty VRayMtlWrapper or VRayBlend material in the NULL slot, rather than a VRayMtl with 0 opacity and 1.0 IOR.  Other render engines have similar ways to make a null material (empty mental ray material, e.g.).</p>
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	<item>
		<title>By: Alexwebmaster</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-1680</link>
		<dc:creator>Alexwebmaster</dc:creator>
		<pubDate>Tue, 03 Mar 2009 12:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-1680</guid>
		<description>Hello webmaster 
I would like to share with you a link to your site 
write me here preonrelt@mail.ru</description>
		<content:encoded><![CDATA[<p>Hello webmaster<br />
I would like to share with you a link to your site<br />
write me here <a href="mailto:preonrelt@mail.ru">preonrelt@mail.ru</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nixx</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-1631</link>
		<dc:creator>Nixx</dc:creator>
		<pubDate>Thu, 22 Jan 2009 11:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-1631</guid>
		<description>Nice one, very helpfull. I&#039;d also use the tile texture to ad variations to the windows.</description>
		<content:encoded><![CDATA[<p>Nice one, very helpfull. I&#8217;d also use the tile texture to ad variations to the windows.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dunniz</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-68</link>
		<dc:creator>Dunniz</dc:creator>
		<pubDate>Tue, 29 Apr 2008 09:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-68</guid>
		<description>Thanks for the tutorial, very interesting.  I am new to 3DS, how do i collapse multiple objects into one?

Thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial, very interesting.  I am new to 3DS, how do i collapse multiple objects into one?</p>
<p>Thanks.</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-46</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 17 Mar 2008 23:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-46</guid>
		<description>It&#039;s done.</description>
		<content:encoded><![CDATA[<p>It&#8217;s done.</p>
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	<item>
		<title>By: egor</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-45</link>
		<dc:creator>egor</dc:creator>
		<pubDate>Mon, 17 Mar 2008 22:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-45</guid>
		<description>could you re-up the zip file, I would like to learn this.</description>
		<content:encoded><![CDATA[<p>could you re-up the zip file, I would like to learn this.</p>
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	<item>
		<title>By: Vnimation</title>
		<link>http://www.pixelab.be/blog/2007/10/16/tutorial-random-object-visibility-in-3dsmax-with-materialbyelement-opacity/comment-page-1/#comment-28</link>
		<dc:creator>Vnimation</dc:creator>
		<pubDate>Sun, 10 Feb 2008 03:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=17#comment-28</guid>
		<description>Great tutorial. Thank you very much!</description>
		<content:encoded><![CDATA[<p>Great tutorial. Thank you very much!</p>
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