<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Fog Bias parameter test in Vray Material</title>
	<atom:link href="http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/</link>
	<description>pixelab.be blog</description>
	<lastBuildDate>Tue, 03 Aug 2010 20:28:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: nq26</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/comment-page-1/#comment-3456</link>
		<dc:creator>nq26</dc:creator>
		<pubDate>Mon, 12 Oct 2009 07:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40#comment-3456</guid>
		<description>I&#039;m not sure but for my eyes and my time playing vray in rendering. That multiplier can&#039;t go over 0.01 to smaller number anyway, you can put 0.001 but no matter what you put, Vray still render image with mimimum value 0.01 for final result. Use scroller beside that value field, whenever you go down 0.01 next step it go to pure zero ~0 in number value. Some input fields in Vray don&#039;t allow extreme input value (different from each other, they&#039;re not same about input range).</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure but for my eyes and my time playing vray in rendering. That multiplier can&#8217;t go over 0.01 to smaller number anyway, you can put 0.001 but no matter what you put, Vray still render image with mimimum value 0.01 for final result. Use scroller beside that value field, whenever you go down 0.01 next step it go to pure zero ~0 in number value. Some input fields in Vray don&#8217;t allow extreme input value (different from each other, they&#8217;re not same about input range).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wayne Parker</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/comment-page-1/#comment-3178</link>
		<dc:creator>Wayne Parker</dc:creator>
		<pubDate>Wed, 23 Sep 2009 15:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40#comment-3178</guid>
		<description>are these the universal settings. thats great news. never tried using them before! do they work well for external archviz scenes? thanks for the help. keep up the good work.</description>
		<content:encoded><![CDATA[<p>are these the universal settings. thats great news. never tried using them before! do they work well for external archviz scenes? thanks for the help. keep up the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/comment-page-1/#comment-3176</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 23 Sep 2009 14:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40#comment-3176</guid>
		<description>Thanks again ! 

@Peaky, of course you can use this for your demo.

@Wayne, settings are pretty straightforward, that&#039;s the beauty of it, jsut use the universal method. I just lower the AA Max. subdivs 100 to 16 or 20 to avoid stucked buckets on high dynamic parts (since I don&#039;t need free float)

http://www.spot3d.com/vray/help/150SP1/tutorials_unisettings.htm</description>
		<content:encoded><![CDATA[<p>Thanks again ! </p>
<p>@Peaky, of course you can use this for your demo.</p>
<p>@Wayne, settings are pretty straightforward, that&#8217;s the beauty of it, jsut use the universal method. I just lower the AA Max. subdivs 100 to 16 or 20 to avoid stucked buckets on high dynamic parts (since I don&#8217;t need free float)</p>
<p><a href="http://www.spot3d.com/vray/help/150SP1/tutorials_unisettings.htm" rel="nofollow">http://www.spot3d.com/vray/help/150SP1/tutorials_unisettings.htm</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wayne Parker</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/comment-page-1/#comment-3175</link>
		<dc:creator>Wayne Parker</dc:creator>
		<pubDate>Wed, 23 Sep 2009 13:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40#comment-3175</guid>
		<description>fantastic renderings and an insight into this great vray setting which opens up all sort of possibilites.

I love the fine noise in the renderings. i assume that you used brute force as, at least, you primary gi engine. Would you mind posting your rendering setting? thanks in advance,
Wayne</description>
		<content:encoded><![CDATA[<p>fantastic renderings and an insight into this great vray setting which opens up all sort of possibilites.</p>
<p>I love the fine noise in the renderings. i assume that you used brute force as, at least, you primary gi engine. Would you mind posting your rendering setting? thanks in advance,<br />
Wayne</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: peakyfreak80</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/comment-page-1/#comment-3095</link>
		<dc:creator>peakyfreak80</dc:creator>
		<pubDate>Fri, 18 Sep 2009 15:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40#comment-3095</guid>
		<description>Great little test you did here.  Found it through the ChaosGroup forums.  I&#039;m actually doing a demo of VrayRT here in Chicago and, if you don&#039;t mind, I was going to use this as one of the test scenes.  It really is one of those settings in Vray that is highly intimidating, but once you understand what does what you can get some amazing results.  Heck, with some of those shots you could make some pretty amazing artwork!</description>
		<content:encoded><![CDATA[<p>Great little test you did here.  Found it through the ChaosGroup forums.  I&#8217;m actually doing a demo of VrayRT here in Chicago and, if you don&#8217;t mind, I was going to use this as one of the test scenes.  It really is one of those settings in Vray that is highly intimidating, but once you understand what does what you can get some amazing results.  Heck, with some of those shots you could make some pretty amazing artwork!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pixel</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/comment-page-1/#comment-1763</link>
		<dc:creator>pixel</dc:creator>
		<pubDate>Sat, 04 Apr 2009 22:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40#comment-1763</guid>
		<description>Thnaks for your comments,

That seems good Metatron, I think i&#039;ve contrasted a bit the renders in photoshop after the render in LWF, always a bit washed out. Maybe the light setup add more color in my renders (sun &amp; sky actually)</description>
		<content:encoded><![CDATA[<p>Thnaks for your comments,</p>
<p>That seems good Metatron, I think i&#8217;ve contrasted a bit the renders in photoshop after the render in LWF, always a bit washed out. Maybe the light setup add more color in my renders (sun &amp; sky actually)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MetAtroN</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/comment-page-1/#comment-1668</link>
		<dc:creator>MetAtroN</dc:creator>
		<pubDate>Thu, 12 Feb 2009 10:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40#comment-1668</guid>
		<description>Almost got same results :&gt; I don&#039;t know why colors on my renders are somehow faded, not as sharp as on your renders and with fog bias at -3 I don&#039;t get any colors at all :( I assume it&#039;s due to different scene/lights setup?
Here is my render:
http://i264.photobucket.com/albums/ii193/merraton/06.jpg</description>
		<content:encoded><![CDATA[<p>Almost got same results :&gt; I don&#8217;t know why colors on my renders are somehow faded, not as sharp as on your renders and with fog bias at -3 I don&#8217;t get any colors at all :( I assume it&#8217;s due to different scene/lights setup?<br />
Here is my render:<br />
<a href="http://i264.photobucket.com/albums/ii193/merraton/06.jpg" rel="nofollow">http://i264.photobucket.com/albums/ii193/merraton/06.jpg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pp</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/comment-page-1/#comment-854</link>
		<dc:creator>pp</dc:creator>
		<pubDate>Wed, 17 Sep 2008 08:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40#comment-854</guid>
		<description>Very interesting tutorial.
thanks a lot!!</description>
		<content:encoded><![CDATA[<p>Very interesting tutorial.<br />
thanks a lot!!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
