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Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
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Frosted Mirror

update / 04-nov-2009 added material details

After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn’t resist making a nice studio render with heavy post production :)

Frosted Mirror

Material of frosted mirror consist of a pure mirror behind (inside on the modelling point of view) a thick layer of glass, which refraction & reflection have approx 0.65 in glossiness. In the example above I’ve mixed the map with transparent glass to compare the frosted effect aside from clear glass.

depoli

Material don't contain actually any blend mat nor mix map, only a black & white map dimmed in reflection & refraction glossiness

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Comments

Comment from Martin Houra
Time: September 30, 2009, 12:59 pm

i guess you dont want to share the material? :)

Comment from admin
Time: September 30, 2009, 2:39 pm

You’ll learn more be trying to redo it, I gave some hints below the image :) Besides, when I look at your portfolio, you should be able to do even better !

Comment from Martin Houra
Time: September 30, 2009, 6:04 pm

wow thanks :) well i am not so sure, ive always been using only glass with simple refraction.. i should get into this and try something more complex (and fun to do) :)

anyway thanks

Comment from arthur
Time: October 29, 2009, 5:04 am

wow nice job!
did you use mix map or blend material to mix the clear glass and frosted together?

Comment from admin
Time: October 29, 2009, 12:14 pm

Thank arthur. Nice references you have on your website ! I think it was indeed a blend material, but I have to check this.

Comment from arthur
Time: November 4, 2009, 1:12 am

thanks!
I am actually trying to make similar material for a mirror but with the frosted glass lines, so its like opposite of what you have. Usually I use photoshop, but looking at your render it now I am trying to achieve similar result.

Looks like blend material with a mask is the only option to achieve that, but if you have used different technique, then I would really love to hear it.

Comment from admin
Time: November 4, 2009, 10:55 am

Post updated with material details. Sorry, no blend no mix maps

Comment from arthur
Time: November 5, 2009, 6:09 pm

wow, its much simpler than I thought!
thanks for posting more details!

Comment from Architect Ahmed
Time: February 23, 2010, 11:58 pm

great stuff!! would you mind sharing some tips and tutorials about your post production techniques ? =) … i really need some tutorials focusing on that part of CG visualization …

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