Frosted Mirror
update / 04-nov-2009 added material details
After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn’t resist making a nice studio render with heavy post production :)
Material of frosted mirror consist of a pure mirror behind (inside on the modelling point of view) a thick layer of glass, which refraction & reflection have approx 0.65 in glossiness. In the example above I’ve mixed the map with transparent glass to compare the frosted effect aside from clear glass.
9 Responses to Frosted Mirror
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Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
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i guess you dont want to share the material? :)
You’ll learn more be trying to redo it, I gave some hints below the image :) Besides, when I look at your portfolio, you should be able to do even better !
wow thanks :) well i am not so sure, ive always been using only glass with simple refraction.. i should get into this and try something more complex (and fun to do) :)
anyway thanks
wow nice job!
did you use mix map or blend material to mix the clear glass and frosted together?
Thank arthur. Nice references you have on your website ! I think it was indeed a blend material, but I have to check this.
thanks!
I am actually trying to make similar material for a mirror but with the frosted glass lines, so its like opposite of what you have. Usually I use photoshop, but looking at your render it now I am trying to achieve similar result.
Looks like blend material with a mask is the only option to achieve that, but if you have used different technique, then I would really love to hear it.
Post updated with material details. Sorry, no blend no mix maps
wow, its much simpler than I thought!
thanks for posting more details!
great stuff!! would you mind sharing some tips and tutorials about your post production techniques ? =) … i really need some tutorials focusing on that part of CG visualization …