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	<title>pixel/ab/log &#187; 3dsmax</title>
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		<item>
		<title>Virtual visit of the Vaillant House</title>
		<link>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/</link>
		<comments>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:46:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=215</guid>
		<description><![CDATA[Pixelab rencently did for Luon some CG stills and wireframe animations of key rooms of a contemporary house for a Vaillant marketing campaign.
Virtual visit is here (French or Dutch)
Images rendered with V-Ray and in-between animations with V-Ray toon, enjoy !

]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Frosted Mirror</title>
		<link>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/</link>
		<comments>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:21:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=151</guid>
		<description><![CDATA[update / 04-nov-2009 added material details
After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn&#8217;t resist making a nice studio render with heavy post production :)


Material of frosted mirror consist of a pure mirror behind (inside on the modelling point of view) a thick [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Masks : Essential tools for your CG workflow 1/2</title>
		<link>http://www.pixelab.be/blog/2009/09/28/masks1/</link>
		<comments>http://www.pixelab.be/blog/2009/09/28/masks1/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 19:17:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[masks]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[refraction]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=82</guid>
		<description><![CDATA[
update 1-oct-2009/ thanks to Peter, I&#8217;ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed
update 27-oct-2009/ added some info on the &#8220;Affect channel : All channels&#8221; option of a material
When it come to archviz rendering, one of the first thing to learn is to create good masks to retouch [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/09/28/masks1/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Diplacement and Gamma issues with V-Ray</title>
		<link>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/</link>
		<comments>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 14:10:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[gamma]]></category>
		<category><![CDATA[LWF]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=53</guid>
		<description><![CDATA[This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell&#8230;


But here&#8217;s how to [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nir Sullam’s “Creating Hedges Using PARRAY”</title>
		<link>http://www.pixelab.be/blog/2008/09/23/nir-sullam%e2%80%99s-%e2%80%9ccreating-hedges-using-parray%e2%80%9d/</link>
		<comments>http://www.pixelab.be/blog/2008/09/23/nir-sullam%e2%80%99s-%e2%80%9ccreating-hedges-using-parray%e2%80%9d/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 20:16:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=46</guid>
		<description><![CDATA[Update 08-2009 : Sorry but this one seems to be offline now :(
Nice tutorial from Nir Sullam about making hedges with particle leaves&#8230;
]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/09/23/nir-sullam%e2%80%99s-%e2%80%9ccreating-hedges-using-parray%e2%80%9d/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fog Bias parameter test in Vray Material</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/</link>
		<comments>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 21:34:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[fog]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40</guid>
		<description><![CDATA[I did notice this new parameter  since the 1.5 Service Pack 1, and decided to make some test. Actually, this parameter does exactly what I need&#8230; but it&#8217;s quite hard to explain and an image will be clearer than thousands of word :

Let&#8217;s say that it quickens the darkening of the fog inside the material, [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Vincent Callebaut Lilypads</title>
		<link>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/</link>
		<comments>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 13:58:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=39</guid>
		<description><![CDATA[New set of images added on pixelab main website. This project has ready been covered in a national newspaper and on multiple blogs but credits for the images are often missing. I&#8217;ll do a more complete article with some wires of this project but &#8230; I&#8217;ll have to find time for this ;)
Click on the [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Tutorial/Making of Vincent Van Duysen Tower in Beirut</title>
		<link>http://www.pixelab.be/blog/2008/03/09/tutorialmaking-of-vincent-van-duysen-tower-in-beirut/</link>
		<comments>http://www.pixelab.be/blog/2008/03/09/tutorialmaking-of-vincent-van-duysen-tower-in-beirut/#comments</comments>
		<pubDate>Sun, 09 Mar 2008 22:22:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/2008/03/09/tutorialmaking-of-vincent-van-duysen-tower-in-beirut/</guid>
		<description><![CDATA[
I had some request on how this tower image was done so here is a small making of this particular project. Even if VRay is not really required for this tutorial, it will be explained with some of this wonderful render engine functions.

Basically the skin of the tower model consist of three layers. The challenge was to build [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/03/09/tutorialmaking-of-vincent-van-duysen-tower-in-beirut/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
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