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	<title>pixel/ab/log &#187; 3dsmax</title>
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	<link>http://www.pixelab.be/blog</link>
	<description>pixelab.be blog</description>
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		<title>Populate plugin in action</title>
		<link>http://www.pixelab.be/blog/2011/07/01/populate-plugin-in-action/</link>
		<comments>http://www.pixelab.be/blog/2011/07/01/populate-plugin-in-action/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 16:20:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[populate]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/2011/07/01/populate-plugin-in-action/</guid>
		<description><![CDATA[<p>Following my last post on <a href="http://populate3d.com/" target="_blank">populate plugin</a>, it has proved to be really useful for me for this particular job. Thanks Marc !</p> <p>If you’ve not tried it yet, you should ! And according to his <a href="http://www.facebook.com/populate3d" target="_blank">facebook page</a>, Marc Lorenz (the creator of the plugin) seems to be working on exciting [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2011/07/01/populate-plugin-in-action/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Populate plugin now open to beta</title>
		<link>http://www.pixelab.be/blog/2011/05/10/populate-plugin-now-open-to-beta/</link>
		<comments>http://www.pixelab.be/blog/2011/05/10/populate-plugin-now-open-to-beta/#comments</comments>
		<pubDate>Tue, 10 May 2011 20:21:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[populate]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/2011/05/10/populate-plugin-now-open-to-beta/</guid>
		<description><![CDATA[<p>Small post to let you know that <a href="http://populate-3dsmax.com/">populate plugin</a> beta by Marc Lorenz has been released.</p> <p>I made a quick test and it looks really promising !! Share your creations in the <a href="http://www.flickr.com/groups/populate-3dsmax/pool/with/5702410617/" target="_blank">flickr pool</a></p> <p><a href="http://www.flickr.com/photos/pixelab/5708198634/" target="_blank"></a></p>]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2011/05/10/populate-plugin-now-open-to-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual visit of the Vaillant House</title>
		<link>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/</link>
		<comments>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:46:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=215</guid>
		<description><![CDATA[<p>Pixelab rencently did for <a href="http://www.luon.com/" target="_blank">Luon</a> some CG stills and wireframe animations of key rooms of a contemporary house for a <a href="http://www.vaillant.com/" target="_blank">Vaillant</a> marketing campaign.</p> <p>Virtual visit is <a href="http://www.jesuisecoiste.be/faites-la-difference/la-maison-ecoiste.aspx" target="_blank">here</a> (French or Dutch)</p> <p>Images rendered with V-Ray and in-between animations with V-Ray toon, enjoy !</p> <p><br /> </p>]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Frosted Mirror</title>
		<link>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/</link>
		<comments>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:21:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=151</guid>
		<description><![CDATA[<p>update / 04-nov-2009 added material details</p> <p>After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn&#8217;t resist making a nice studio render with heavy post production :)</p> <p><a rel="http://farm3.static.flickr.com/2550/3966022997_79abf44717_o.jpg" href="http://farm3.static.flickr.com/2550/3966022997_79abf44717_o.jpg" target="_blank"></a></p> <p></p> <p>Material of frosted mirror consist of a pure mirror behind (inside on [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Masks : Essential tools for your CG workflow 1/2</title>
		<link>http://www.pixelab.be/blog/2009/09/28/masks1/</link>
		<comments>http://www.pixelab.be/blog/2009/09/28/masks1/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 19:17:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[masks]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[refraction]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=82</guid>
		<description><![CDATA[<p style="text-align: left;"> <p style="text-align: left;">update 1-oct-2009/ thanks to <a href="http://www.peterguthrie.net/">Peter</a>, I&#8217;ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed</p> <p style="text-align: left;">update 27-oct-2009/ added some info on the &#8220;Affect channel : All channels&#8221; option of a material</p> <p style="text-align: left;">When it come to archviz rendering, one of [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/09/28/masks1/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Displacement and Gamma issues with V-Ray</title>
		<link>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/</link>
		<comments>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 14:10:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[gamma]]></category>
		<category><![CDATA[LWF]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=53</guid>
		<description><![CDATA[<p>This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell&#8230;</p> <p></p> <p></p> <p>But [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nir Sullam’s “Creating Hedges Using PARRAY”</title>
		<link>http://www.pixelab.be/blog/2008/09/23/nir-sullam%e2%80%99s-%e2%80%9ccreating-hedges-using-parray%e2%80%9d/</link>
		<comments>http://www.pixelab.be/blog/2008/09/23/nir-sullam%e2%80%99s-%e2%80%9ccreating-hedges-using-parray%e2%80%9d/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 20:16:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=46</guid>
		<description><![CDATA[<p>Update 08-2009 : Sorry but this one seems to be offline now :(</p> <p>Nice <a href="http://www.orvatsel.com/max/hedges/">tutorial</a> from <a href="http://www.orvatsel.com/max/">Nir Sullam</a> about making hedges with particle leaves&#8230;</p>]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/09/23/nir-sullam%e2%80%99s-%e2%80%9ccreating-hedges-using-parray%e2%80%9d/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fog Bias parameter test in Vray Material</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/</link>
		<comments>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 21:34:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[fog]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40</guid>
		<description><![CDATA[<p>I did notice this new parameter  since the 1.5 Service Pack 1, and decided to make some test. Actually, this parameter does exactly what I need&#8230; but it&#8217;s quite hard to explain and an image will be clearer than thousands of word :</p> <p style="text-align: center;"></p> <p>Let&#8217;s say that it quickens the darkening of the [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Vincent Callebaut Lilypads</title>
		<link>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/</link>
		<comments>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 13:58:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=39</guid>
		<description><![CDATA[<p>New set of images added on <a href="http://www.pixelab.be/index_main.html">pixelab main website</a>. This project has ready been covered in a national newspaper and on multiple blogs but credits for the images are often missing. I&#8217;ll do a more complete article with some wires of this project but &#8230; I&#8217;ll have to find time for this ;)</p> <p>Click [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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