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	<title>pixel/ab/log &#187; cg</title>
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		<title>Virtual visit of the Vaillant House</title>
		<link>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/</link>
		<comments>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:46:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=215</guid>
		<description><![CDATA[Pixelab rencently did for Luon some CG stills and wireframe animations of key rooms of a contemporary house for a Vaillant marketing campaign.
Virtual visit is here (French or Dutch)
Images rendered with V-Ray and in-between animations with V-Ray toon, enjoy !

]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Two hospital CG animations</title>
		<link>http://www.pixelab.be/blog/2010/01/22/two-hospital-cg-animations/</link>
		<comments>http://www.pixelab.be/blog/2010/01/22/two-hospital-cg-animations/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 20:30:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[quick-it]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=203</guid>
		<description><![CDATA[Last year I was invovled in the creation of two videos for two architectural competition for Quick-it. Both were hospitals, both in France.
First time for me to work with 3D animated people, those were AXYZ design people with manually tweaked bip files. We also tried the wind option technique with Onyx trees and custom leaves. [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Frosted Mirror</title>
		<link>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/</link>
		<comments>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:21:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=151</guid>
		<description><![CDATA[update / 04-nov-2009 added material details
After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn&#8217;t resist making a nice studio render with heavy post production :)


Material of frosted mirror consist of a pure mirror behind (inside on the modelling point of view) a thick [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Masks : Essential tools for your CG workflow 1/2</title>
		<link>http://www.pixelab.be/blog/2009/09/28/masks1/</link>
		<comments>http://www.pixelab.be/blog/2009/09/28/masks1/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 19:17:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[masks]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[refraction]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=82</guid>
		<description><![CDATA[
update 1-oct-2009/ thanks to Peter, I&#8217;ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed
update 27-oct-2009/ added some info on the &#8220;Affect channel : All channels&#8221; option of a material
When it come to archviz rendering, one of the first thing to learn is to create good masks to retouch [...]]]></description>
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		<slash:comments>8</slash:comments>
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