Expanded metal with normal maps (VRayNormalMap)

April 22, 2011 Philippe 14

Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog) That reminded me an old project of doing this material only with opacity & normal map and after some […]

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Masks : Essential tools for your CG workflow 1/2

September 28, 2009 Philippe 14

update 1-oct-2009/ thanks to Peter, I’ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed update 27-oct-2009/ added some info on the “Affect channel : All channels” option of a material When it come to archviz rendering, one of the first thing to learn […]

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Displacement and Gamma issues with V-Ray

September 8, 2009 Philippe 2

This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets […]

Fog Bias parameter test in Vray Material

September 14, 2008 Philippe 13

I did notice this new parameter  since the 1.5 Service Pack 1, and decided to make some test. Actually, this parameter does exactly what I need… but it’s quite hard to explain and an image will be clearer than thousands of word : Let’s say that it quickens the darkening […]