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		<title>SF street &amp; sister</title>
		<link>http://www.pixelab.be/blog/2010/05/20/sf-street-sister/</link>
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		<pubDate>Thu, 20 May 2010 11:25:52 +0000</pubDate>
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SF street &#38; sister, première mise en ligne par .pixel ..

				

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		<title>Diplacement and Gamma issues #2</title>
		<link>http://www.pixelab.be/blog/2009/09/10/diplacement-and-gamma-issues-2/</link>
		<comments>http://www.pixelab.be/blog/2009/09/10/diplacement-and-gamma-issues-2/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 10:46:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[gamma]]></category>
		<category><![CDATA[LWF]]></category>
		<category><![CDATA[map]]></category>
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		<description><![CDATA[Seems that the solution was far more simple than I thought in my previous post :
Just use the Gamma Override when you load the bitmap in max and I&#8217;ll work like a charm !

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		<title>Happy new Year ! (a bit late :)</title>
		<link>http://www.pixelab.be/blog/2009/01/23/happy-new-year-a-bit-late/</link>
		<comments>http://www.pixelab.be/blog/2009/01/23/happy-new-year-a-bit-late/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 21:21:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Best wishes for the New Year! Click HERE for the card
Thanks a lot to Yves Capelle for his special artwork created on this occasion
http://alternatyvesoutc.com
]]></description>
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		<title>Switching to LWF</title>
		<link>http://www.pixelab.be/blog/2007/07/11/switching-to-lwf/</link>
		<comments>http://www.pixelab.be/blog/2007/07/11/switching-to-lwf/#comments</comments>
		<pubDate>Wed, 11 Jul 2007 18:14:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[3dsmax]]></category>
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		<description><![CDATA[For those who doesn&#8217;t know about the &#8220;Linear Workflow&#8221; aka LWF in CG, you have to check this tutorial. Written by Gijs de Zwart, it explains the way to migrate easily, with very clear schematics to understand the whole process.
Especially useful if you work with the 3dsmax &#38; V-Ray combo. I&#8217;ve switched myself to LWF [...]]]></description>
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