Pixelab rencently did for Luon some CG stills and wireframe animations of key rooms of a contemporary house for a Vaillant marketing campaign.
Virtual visit is here (French or Dutch)
Images rendered with V-Ray and in-between animations with V-Ray toon, enjoy !
update / 04-nov-2009 added material details
After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn’t resist making a nice studio render with heavy post production :)
This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell…
But [...]
This illustration was fun to make, great client, thanks to the trubosquid community for the (not so cheap :) models!
Final brochure here : http://blog.luon.com/dblog/articolo.asp?articolo=763
Raw final image :
Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…
I did notice this new parameter since the 1.5 Service Pack 1, and decided to make some test. Actually, this parameter does exactly what I need… but it’s quite hard to explain and an image will be clearer than thousands of word :
Let’s say that it quickens the darkening of the [...]
New set of images added on pixelab main website. This project has ready been covered in a national newspaper and on multiple blogs but credits for the images are often missing. I’ll do a more complete article with some wires of this project but … I’ll have to find time for this ;)
Click [...]
I recently did some test to confirm that disabling the map filtering op an Opacity map in a VRay material improves performance. This is a well know trick that can save you some time if your scene contain a lot of these kind of maps. All following tests are done with the universal settings described [...]
I had some request on how this tower image was done so here is a small making of this particular project. Even if VRay is not really required for this tutorial, it will be explained with some of this wonderful render engine functions.
About me & this blog
Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)Archives
- July 2011 (1)
- May 2011 (1)
- April 2011 (2)
- January 2011 (1)
- November 2010 (1)
- May 2010 (1)
- February 2010 (2)
- January 2010 (1)
- December 2009 (1)
- September 2009 (4)
- August 2009 (1)
- June 2009 (1)
- April 2009 (1)
- March 2009 (1)
- January 2009 (1)
- September 2008 (4)
- June 2008 (1)
- March 2008 (3)
- January 2008 (1)
- November 2007 (2)
- October 2007 (1)
- September 2007 (3)
- August 2007 (2)
- July 2007 (5)
- June 2007 (2)