pixelab.be blog

About me & this blog

Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)

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vray - 3dsmax

Virtual visit of the Vaillant House

Pixelab rencently did for Luon some CG stills and wireframe animations of key rooms of a contemporary house for a Vaillant marketing campaign.

Virtual visit is here (French or Dutch)

Images rendered with V-Ray and in-between animations with V-Ray toon, enjoy !

Frosted Mirror

update / 04-nov-2009 added material details

After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn’t resist making a nice studio render with heavy post production :)

Frosted Mirror

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Diplacement and Gamma issues with V-Ray

This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell…

Capture1

Capture

But here’s how to fix it !

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Sandsculpture image, sunny style

This illustration was fun to make, great client, thanks to the trubosquid community for the (not so cheap :) models!

Final brochure here : http://blog.luon.com/dblog/articolo.asp?articolo=763

Raw final image :

luon_fnac_sandsculpture

OSB material

Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…

osb

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