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	<title>pixel/ab/log &#187; vray &#8211; 3dsmax</title>
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	<link>http://www.pixelab.be/blog</link>
	<description>pixelab.be blog</description>
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  <title>pixel/ab/log</title>
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		<item>
		<title>Virtual visit of the Vaillant House</title>
		<link>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/</link>
		<comments>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:46:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=215</guid>
		<description><![CDATA[Pixelab rencently did for Luon some CG stills and wireframe animations of key rooms of a contemporary house for a Vaillant marketing campaign.
Virtual visit is here (French or Dutch)
Images rendered with V-Ray and in-between animations with V-Ray toon, enjoy !

]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Frosted Mirror</title>
		<link>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/</link>
		<comments>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:21:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=151</guid>
		<description><![CDATA[update / 04-nov-2009 added material details
After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn&#8217;t resist making a nice studio render with heavy post production :)


Material of frosted mirror consist of a pure mirror behind (inside on the modelling point of view) a thick [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Diplacement and Gamma issues with V-Ray</title>
		<link>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/</link>
		<comments>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 14:10:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[gamma]]></category>
		<category><![CDATA[LWF]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=53</guid>
		<description><![CDATA[This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell&#8230;


But here&#8217;s how to [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/09/08/diplacement-and-gamma-issues-with-v-ray/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sandsculpture image, sunny style</title>
		<link>http://www.pixelab.be/blog/2009/06/22/sandsculpture-image-featured-on-luon-blog/</link>
		<comments>http://www.pixelab.be/blog/2009/06/22/sandsculpture-image-featured-on-luon-blog/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 13:40:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[luon]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=51</guid>
		<description><![CDATA[This illustration was fun to make, great client, thanks to the trubosquid community for the (not so cheap :) models!
Final brochure here : http://blog.luon.com/dblog/articolo.asp?articolo=763
Raw final image :

]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/06/22/sandsculpture-image-featured-on-luon-blog/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>OSB material</title>
		<link>http://www.pixelab.be/blog/2009/04/29/osb-material/</link>
		<comments>http://www.pixelab.be/blog/2009/04/29/osb-material/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 14:16:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[material]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[freebie]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=50</guid>
		<description><![CDATA[Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable&#8230;



Enjoy ;)
]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2009/04/29/osb-material/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Fog Bias parameter test in Vray Material</title>
		<link>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/</link>
		<comments>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 21:34:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[fog]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=40</guid>
		<description><![CDATA[I did notice this new parameter  since the 1.5 Service Pack 1, and decided to make some test. Actually, this parameter does exactly what I need&#8230; but it&#8217;s quite hard to explain and an image will be clearer than thousands of word :

Let&#8217;s say that it quickens the darkening of the fog inside the material, [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/09/14/fog-bias-parameter-test-in-vray-material/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Vincent Callebaut Lilypads</title>
		<link>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/</link>
		<comments>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 13:58:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[archviz]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=39</guid>
		<description><![CDATA[New set of images added on pixelab main website. This project has ready been covered in a national newspaper and on multiple blogs but credits for the images are often missing. I&#8217;ll do a more complete article with some wires of this project but &#8230; I&#8217;ll have to find time for this ;)
Click on the [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/06/18/vincent-callebaut-lilypads/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Opacity map performance tweak in VRay</title>
		<link>http://www.pixelab.be/blog/2008/03/18/opacity-map-performance-tweak-in-vray-part-1/</link>
		<comments>http://www.pixelab.be/blog/2008/03/18/opacity-map-performance-tweak-in-vray-part-1/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 22:45:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[material]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[opacity map]]></category>
		<category><![CDATA[refraction]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/2008/03/18/opacity-map-performance-tweak-in-vray-part-1/</guid>
		<description><![CDATA[
I recently did some test to confirm that disabling the map filtering op an Opacity map in a VRay material improves performance. This is a well know trick that can save you some time if your scene contain a lot of these kind of maps. All following tests are done with the universal settings described in the [...]]]></description>
		<wfw:commentRss>http://www.pixelab.be/blog/2008/03/18/opacity-map-performance-tweak-in-vray-part-1/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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