pixelab.be blog

About me & this blog

Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)

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3dsmax animation archviz carpaint cg concert displacement flickr flyer fog freebie gamma haiku luon LWF map masks material model kit modelling news opacity map photo photoshop pixelab quick-it reference reflection refraction render tachikoma texture tutorial Uncategorized V-Ray wip

Virtual visit of the Vaillant House

Pixelab rencently did for Luon some CG stills and wireframe animations of key rooms of a contemporary house for a Vaillant marketing campaign.

Virtual visit is here (French or Dutch)

Images rendered with V-Ray and in-between animations with V-Ray toon, enjoy !

Two hospital CG animations

Last year I was invovled in the creation of two videos for two architectural competition for Quick-it. Both were hospitals, both in France.

First time for me to work with 3D animated people, those were AXYZ design people with manually tweaked bip files. We also tried the wind option technique with Onyx trees and custom leaves. Those were pre-rendered footage that were placed into animation with AE. Thanks to Peter Guthrie for his hints while looking for the best method to use, and espacially for providing this tutorial just at the right moment!  This can be improved but turned out good already!

Production time was approximately 1 week for the first video and 3 for the second.

Toulouse Hospital Presentation Movie ©Quick-it 2009

Toulouse Hospital Presentation Movie © 2009 from quickit on Vimeo.

Argenteuil Hospital Presentation Movie ©Quick-it 2009

Argenteuil Hospital Presentation Movie © 2009 from quickit on Vimeo.

Hope you like it !

Frosted Mirror

update / 04-nov-2009 added material details

After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn’t resist making a nice studio render with heavy post production :)

Frosted Mirror

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Masks : Essential tools for your CG workflow 1/2

update 1-oct-2009/ thanks to Peter, I’ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed

update 27-oct-2009/ added some info on the “Affect channel : All channels” option of a material

When it come to archviz rendering, one of the first thing to learn is to create good masks to retouch materials or objects individually in photoshop. If the most popular alpha mask allows you to cut out the entire rendering from his background, other type of masks (based on elements or objects) became essential for an efficient workflow in archviz.

TP_MDW_insula_white.MultiMatteElement.0000_resize_resize
fig 1. A perfect mask

I remember times where I did a second rendering with the same point of view, where every material was replaced by a self-illumated conterpart in order to save one or several DIY “masking pass” …a time consuming method, either on material editing or rendering. I even remember cutting out glass masks for buildings directly in Photoshop. Brrrrr :)

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Nir Sullam’s “Creating Hedges Using PARRAY”

Update 08-2009 : Sorry but this one seems to be offline now :(

Nice tutorial from Nir Sullam about making hedges with particle leaves…