Zip file with illustrations & max 7.0 files can be downloaded here. This simple 3dsmax technique is quite useful when you have to trigger the visibility of numerous objects. Instead of deleting “randomly” some elements, you apply randomly materials that are visible… or not. This is a very simple flexible method, […]
UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here. This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of […]
Download it here Max 7 + vray 1.5RC3 materials and setup. Render output is almost excalty the posted images (a mimic of the apple commercial) Case is high poly (10k) but buttons and switches are lowpoly, and easily replacable if you want to add detail. (3DS also included, but you […]
As a small case study, i modelled & rendered this Mac pro in approx 5 hours of work. The puprose was to mimic the aluminium case material and the studio setup used in Apple commercial stills. Originally, it was tought to be lowpoly, but I’ve finally added many edges in […]
Due to popular demand ;) here is a new V-Ray mat (or just the perfectly seamless & tilable texture) of a precious wood.