pixelab.be blog

About me & this blog

Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)

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3dsmax animation archviz carpaint cg concert displacement flickr flyer fog freebie gamma haiku luon LWF map masks material model kit modelling news opacity map photo photoshop pixelab quick-it reference reflection refraction render tachikoma texture tutorial Uncategorized V-Ray wip

Diplacement and Gamma issues with V-Ray

This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell…

Capture1

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But here’s how to fix it !

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Tutorial / Creating V-Ray displacement maps from hi poly tiling geometry

UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here.

This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of the original tiling. Read more »