Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog)
That reminded me an old project of doing this material only with opacity & normal map and after some research, it [...]
This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell…
But [...]
UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here.
This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of [...]
About me & this blog
Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)Archives
- May 2013 (2)
- July 2011 (1)
- May 2011 (1)
- April 2011 (2)
- January 2011 (1)
- November 2010 (1)
- May 2010 (1)
- February 2010 (2)
- January 2010 (1)
- December 2009 (1)
- September 2009 (4)
- August 2009 (1)
- June 2009 (1)
- April 2009 (1)
- March 2009 (1)
- January 2009 (1)
- September 2008 (4)
- June 2008 (1)
- March 2008 (3)
- January 2008 (1)
- November 2007 (2)
- October 2007 (1)
- September 2007 (3)
- August 2007 (2)
- July 2007 (5)
- June 2007 (2)