pixelab.be blog

About me & this blog

Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)

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OSB material

Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…

osb

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Tutorial / Random object visibility in 3dsmax with MaterialByElement & Opacity

Zip file with illustrations & max 7.0 files can be downloaded here.

This simple 3dsmax technique is quite useful when you have to trigger the visibility of numerous objects. Instead of deleting “randomly” some elements, you apply randomly materials that are visible… or not. This is a very simple flexible method, and it works normally with any rendering engine inside 3dsmax. It doesn’t involve any script (although I think it can be improved with scripts) Read more »

Tutorial / Creating V-Ray displacement maps from hi poly tiling geometry

UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here.

This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of the original tiling. Read more »

Mac PRO case & studio lightning – 3D model

Download it here

Max 7 + vray 1.5RC3 materials and setup. Render output is almost excalty the posted images (a mimic of the apple commercial) Case is high poly (10k) but buttons and switches are lowpoly, and easily replacable if you want to add detail. (3DS also included, but you may have to remap the textures)

Burl Oak – Vray mat & texture

Due to popular demand ;) here is a new V-Ray mat (or just the perfectly seamless & tilable texture) of a precious wood.