I discovered DesignConnected last year and have to admit that I developped an addiction to thier models ! So nicely detailled, materials prepared for Vray, and even a personalized service when you are in a hurry to fill a project with specific furniture.
Ronen is (again!) making a giveaway on behalf of DesignConnected, and [...]
Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…
Zip file with illustrations & max 7.0 files can be downloaded here.
This simple 3dsmax technique is quite useful when you have to trigger the visibility of numerous objects. Instead of deleting “randomly” some elements, you apply randomly materials that are visible… or not. This is a very simple flexible method, and it works [...]
UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here.
This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of [...]
Download it here
Max 7 + vray 1.5RC3 materials and setup. Render output is almost excalty the posted images (a mimic of the apple commercial) Case is high poly (10k) but buttons and switches are lowpoly, and easily replacable if you want to add detail. (3DS also included, but you may have to remap [...]
Due to popular demand ;) here is a new V-Ray mat (or just the perfectly seamless & tilable texture) of a precious wood.
Here is a material that I did for a design project. It consist of laminated birch elements glued together. It gives a contemporary & sophisticated look to wood furniture… download the mat or the texture (max7/vray1.5)
Post a comment if you like it… I could share more of my library to the community [...]
About me & this blog
Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)Archives
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