pixelab.be blog

About me & this blog

Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)

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Diplacement and Gamma issues #2

Seems that the solution was far more simple than I thought in my previous post :

Just use the Gamma Override when you load the bitmap in max and I’ll work like a charm !

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Diplacement and Gamma issues with V-Ray

This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell…

Capture1

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But here’s how to fix it !

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Switching to LWF

For those who doesn’t know about the “Linear Workflow” aka LWF in CG, you have to check this tutorial. Written by Gijs de Zwart, it explains the way to migrate easily, with very clear schematics to understand the whole process.

Especially useful if you work with the 3dsmax & V-Ray combo. I’ve switched myself to LWF and i’m discovering a new way of recreating the lightning of my scenes… It is certainly worth a try !