pixelab.be blog

About me & this blog

Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)

Recent Flickr pictures

Tags

3dsmax animation archviz carpaint cg concert displacement flickr flyer fog freebie gamma haiku luon LWF map masks material model kit modelling news opacity map photo photoshop pixelab quick-it reference reflection refraction render tachikoma texture tutorial Uncategorized V-Ray wip

Diplacement and Gamma issues #2

Seems that the solution was far more simple than I thought in my previous post :

Just use the Gamma Override when you load the bitmap in max and I’ll work like a charm !

Capture3

OSB material

Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…

osb

Read more »

Tutorial / Creating V-Ray displacement maps from hi poly tiling geometry

UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here.

This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of the original tiling. Read more »

Burl Oak – Vray mat & texture

Due to popular demand ;) here is a new V-Ray mat (or just the perfectly seamless & tilable texture) of a precious wood.

Glued Laminated Brich – V-Ray mat & texture

Here is a material that I did for a design project. It consist of laminated birch elements glued together. It gives a contemporary & sophisticated look to wood furniture… download the mat or the texture (max7/vray1.5)

Post a comment if you like it… I could share more of my library to the community ;)