Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog)
That reminded me an old project of doing this material only with opacity & normal map and after some research, it [...]
Seems that the solution was far more simple than I thought in my previous post :
Just use the Gamma Override when you load the bitmap in max and I’ll work like a charm !
Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…
UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here.
This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of [...]
Due to popular demand ;) here is a new V-Ray mat (or just the perfectly seamless & tilable texture) of a precious wood.
Here is a material that I did for a design project. It consist of laminated birch elements glued together. It gives a contemporary & sophisticated look to wood furniture… download the mat or the texture (max7/vray1.5)
Post a comment if you like it… I could share more of my library to the community [...]
About me & this blog
Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)Archives
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