Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog) That reminded me an old project of doing this material only with opacity & normal map and after some […]
Seems that the solution was far more simple than I thought in my previous post : Just use the Gamma Override when you load the bitmap in max and I’ll work like a charm !
Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…
UPDATE : Zip file with illustrations & max 7.0 files can be downloaded here. This tutorial is about making a displacement map out of complex geometry that can be then applied to any object, no matter his curvature (with the VRayDisplacementMod for example) to recover the hi poly look of […]
Due to popular demand ;) here is a new V-Ray mat (or just the perfectly seamless & tilable texture) of a precious wood.