Open Bar !

November 18, 2013 Philippe 1

I recently had to make images for an Hotel an had to include nice bars into different places. I looked on the web to buy a nice bottle collection, but didn’t find any in the usual locations. To my surprise, I finally stumbled upon a free collection of 3d bottles […]

Expanded metal with normal maps (VRayNormalMap)

April 22, 2011 Philippe 14

Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog) That reminded me an old project of doing this material only with opacity & normal map and after some […]

Frosted Mirror

September 29, 2009 Philippe 10

update / 04-nov-2009 added material details After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn’t resist making a nice studio render with heavy post production :)

No Picture

Masks : Essential tools for your CG workflow 1/2

September 28, 2009 Philippe 14

update 1-oct-2009/ thanks to Peter, I’ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed update 27-oct-2009/ added some info on the “Affect channel : All channels” option of a material When it come to archviz rendering, one of the first thing to learn […]