Seems that the solution was far more simple than I thought in my previous post : Just use the Gamma Override when you load the bitmap in max and I’ll work like a charm !
Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…
I did notice this new parameter since the 1.5 Service Pack 1, and decided to make some test. Actually, this parameter does exactly what I need… but it’s quite hard to explain and an image will be clearer than thousands of word : Let’s say that it quickens the darkening […]
I recently did some test to confirm that disabling the map filtering op an Opacity map in a VRay material improves performance. This is a well know trick that can save you some time if your scene contain a lot of these kind of maps. All following tests are done with the […]
Zip file with illustrations & max 7.0 files can be downloaded here. This simple 3dsmax technique is quite useful when you have to trigger the visibility of numerous objects. Instead of deleting “randomly” some elements, you apply randomly materials that are visible… or not. This is a very simple flexible method, […]