Expanded metal with normal maps (VRayNormalMap)

April 22, 2011 Philippe 14

Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog) That reminded me an old project of doing this material only with opacity & normal map and after some […]

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Opacity map performance tweak in VRay

March 18, 2008 Philippe 11

I recently did some test to confirm that disabling the map filtering¬†op an¬†Opacity map in a VRay material improves performance. This is a well know trick that can save you some time if your scene contain a lot of these kind of maps. All following tests are done with the […]