Following my last post on populate plugin, it has proved to be really useful for me for this particular job. Thanks Marc !
If you’ve not tried it yet, you should ! And according to his facebook page, Marc Lorenz (the creator of the plugin) seems to be working on exciting [...]
Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog)
That reminded me an old project of doing this material only with opacity & normal map and after some research, it [...]
I had recently the opportunity to make illustrations for a serie of illustrations for debates about Brussels urbanism for distrurb.be. The idea was to work with old pictures of Brussels, and reuse the “Looking into the past” idea but by inverting it, putting the a recent picture of the real world [...]
update 1-oct-2009/ thanks to Peter, I’ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed
update 27-oct-2009/ added some info on the “Affect channel : All channels” option of a material
When it come to archviz rendering, one of [...]
Discovered that today… why didn’t thought of that before ? ;)
About me & this blog
Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)Archives
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