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Masks : Essential tools for your CG workflow 1/2

September 28, 2009 Philippe 14

update 1-oct-2009/ thanks to Peter, I’ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed update 27-oct-2009/ added some info on the “Affect channel : All channels” option of a material When it come to archviz rendering, one of the first thing to learn […]

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Opacity map performance tweak in VRay

March 18, 2008 Philippe 11

I recently did some test to confirm that disabling the map filtering¬†op an¬†Opacity map in a VRay material improves performance. This is a well know trick that can save you some time if your scene contain a lot of these kind of maps. All following tests are done with the […]