Open Bar !

November 18, 2013 Philippe 1

I recently had to make images for an Hotel an had to include nice bars into different places. I looked on the web to buy a nice bottle collection, but didn’t find any in the usual locations. To my surprise, I finally stumbled upon a free collection of 3d bottles […]

Expanded metal with normal maps (VRayNormalMap)

April 22, 2011 Philippe 14

Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog) That reminded me an old project of doing this material only with opacity & normal map and after some […]

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Displacement and Gamma issues with V-Ray

September 8, 2009 Philippe 2

This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets […]

OSB material

April 29, 2009 Philippe 7

Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…

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Mac PRO case & studio lightning – 3D model

August 30, 2007 Philippe 6

Download it here Max 7 + vray 1.5RC3 materials and setup. Render output is almost excalty the posted images (a mimic of the apple commercial) Case is high poly (10k) but buttons and switches are lowpoly, and easily replacable if you want to add detail. (3DS also included, but you […]