Last year, Peter posted an interesting article on how to make nice looking expanded metal with displacement maps (this technique is covered here on my blog or here on BBB3 blog)
That reminded me an old project of doing this material only with opacity & normal map and after some research, it [...]
This might intrest thos who work in Linear color mapping with a gamma curve (like the so called Linear Workflow LWF with 2.2 gamma correction). I recently bumped into an annoying side effect of putting an input gamma for bitmap files other than 1.0 in Max : Diplacement maps gets corrected aswell…
But [...]
Here is a simple OSB material I did for a recent project. Just one texture, I was lazy to do reflexion + bump and the result was already satisfying. Original texture is from cgtextures, was tweaked to be huge, square and tilable…
Download it here
Max 7 + vray 1.5RC3 materials and setup. Render output is almost excalty the posted images (a mimic of the apple commercial) Case is high poly (10k) but buttons and switches are lowpoly, and easily replacable if you want to add detail. (3DS also included, but you may have to remap [...]
Due to popular demand ;) here is a new V-Ray mat (or just the perfectly seamless & tilable texture) of a precious wood.
About me & this blog
Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)Archives
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